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      <title><![CDATA[Nieuws - roderickgames.webnode.nl]]></title>
      <link>https://roderickgames.webnode.nl</link>
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      <pubDate>Sun, 16 Nov 2025 21:28:00 +0100</pubDate>
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      <category><![CDATA[Nieuws]]></category>
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         <title><![CDATA[New game: Super Mario Blast Off]]></title>
         <link>https://roderickgames.webnode.nl/news/new-game-super-mario-blast-off/</link>
         <description><![CDATA[I recently made this game in a couple of weeks when I started to feel better!

	This is a scrolling shooter game where you can play as one of the 9 Mario characters, where you have to survive as long as possible to gain as much points as you can with the help of power ups!

	Gaining a lot of points will allow you to upgrade power ups and for finer gameplay, and eventually beat the highscore!

	All characters have unique gameplay, rewards and spawns and have voices from original games.

	How...]]></description>
         <pubDate>Sun, 16 Nov 2025 21:28:00 +0100</pubDate>
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         <category><![CDATA[Nieuws]]></category>
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         <title><![CDATA[10 year anniversary update]]></title>
         <link>https://roderickgames.webnode.nl/news/10-year-anniversary-update/</link>
         <description><![CDATA[Today the website turned 10! I've learned a lot about programming concepts and designing games. Mostly by studying books I've bought. I've had various people testing my games (especially Super Mario 2020) and provide feedback which is fun and interesting! In my free time, I study Unreal Engine 5 and its tools (if not gaming or working on other games).
I switched from Unity to Unreal, because it appeald more to me. This is because of I felt it was easier to create projects with much more detail,...]]></description>
         <pubDate>Tue, 18 Feb 2025 19:35:00 +0100</pubDate>
         <guid isPermaLink="true">https://roderickgames.webnode.nl/news/10-year-anniversary-update/</guid>
         <category><![CDATA[Nieuws]]></category>
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         <title><![CDATA[AI ScreenPad+ Wallpapers]]></title>
         <link>https://roderickgames.webnode.nl/news/ai-screenpad-wallpapers/</link>
         <description><![CDATA[Using Stable Diffusion I generated a couple of wallpapers for the Asus Screenpad+ which is the second screen in the Asus Zenbook (Pro) Duos. I realised there weren't much wallpapers for the device and thought it would be a great idea to render some images at 3840 by 1280 pixels. They should scale near perfect on the all Zenbook Duo's.
The button below will take you to the MediaFire provider where I host them. Please share the files with other users who also own a Zenbook (Pro) Duo who are...]]></description>
         <pubDate>Sat, 22 Apr 2023 21:28:00 +0100</pubDate>
         <guid isPermaLink="true">https://roderickgames.webnode.nl/news/ai-screenpad-wallpapers/</guid>
         <category><![CDATA[Nieuws]]></category>
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      <item>
         <title><![CDATA[Game Console reviews]]></title>
         <link>https://roderickgames.webnode.nl/news/game-console-reviews/</link>
         <description><![CDATA[I'm writing reviews on game consoles now!
You can find the page here.
]]></description>
         <pubDate>Fri, 14 Apr 2023 15:14:00 +0100</pubDate>
         <guid isPermaLink="true">https://roderickgames.webnode.nl/news/game-console-reviews/</guid>
         <category><![CDATA[Nieuws]]></category>
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         <title><![CDATA[Game Pie Game: Polterguard]]></title>
         <link>https://roderickgames.webnode.nl/news/game-pie-game-polterguard/</link>
         <description><![CDATA[Previous week, we (a group of 5 people) created a game in 5 days. This was a special event a couple of weeks after the start of the semester. This is a game about a guard who finds out he is being attacked by a poltergeist. It is a First Person shooter we made in Unity. It was very well received by all the teachers, notable for the amount of content that was added within 5 days, such as the well executed design and the use of bone rigged models.
There are many bugs in the game, some of which...]]></description>
         <pubDate>Wed, 15 Mar 2023 18:03:00 +0100</pubDate>
         <guid isPermaLink="true">https://roderickgames.webnode.nl/news/game-pie-game-polterguard/</guid>
         <category><![CDATA[Nieuws]]></category>
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         <title><![CDATA[School Games]]></title>
         <link>https://roderickgames.webnode.nl/news/school-games/</link>
         <description><![CDATA[Healthy macho
Back in 2018 at my internship at a company called StichtingGezondheid I had to make a game for them, this game is called Healthy Macho, it is not available here, but it can be requested. This game I created, was made in GM8.1 (This version is used for Windows) then ported to GMS and finally to GMS 2, to be exported as a HTML game hosted on a server.
This was quite some job, but it went really well and the final version supported touch controls and is playable on any device that...]]></description>
         <pubDate>Thu, 02 Mar 2023 08:51:00 +0100</pubDate>
         <guid isPermaLink="true">https://roderickgames.webnode.nl/news/school-games/</guid>
         <category><![CDATA[Nieuws]]></category>
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         <title><![CDATA[Status Update, new game reveal, Super Mario 256 Update]]></title>
         <link>https://roderickgames.webnode.nl/news/status-update1/</link>
         <description><![CDATA[Status update
At this moment I have even less time left to work on hobby games anymore. For school I started learning Unreal Engine 5, currently working with Blueprints and C++. This is taking a lot of time, but I hope to create a hobby game in UE 5 someday. Also found out that my current hardware is almost becoming a bottleneck for game development in UE 5.
New game reveal

	Another unnamed game which has implicitly mentioned before which was in development is now playable (however not I have...]]></description>
         <pubDate>Sun, 19 Feb 2023 15:12:00 +0100</pubDate>
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         <title><![CDATA[Status Update]]></title>
         <link>https://roderickgames.webnode.nl/news/status-update/</link>
         <description><![CDATA[i'm very busy with school lately, and have decided to no longer use Unity for hobby projects, but only for professional projects. I'm now looking into the Godot Engine for not only professional but also hobby projects, instead of Unity.&nbsp;
Note that there will most likely not be a new release this year for Super Mario 256.
]]></description>
         <pubDate>Sun, 20 Nov 2022 22:23:00 +0100</pubDate>
         <guid isPermaLink="true">https://roderickgames.webnode.nl/news/status-update/</guid>
         <category><![CDATA[Nieuws]]></category>
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         <title><![CDATA[Super Mario 256 Update!]]></title>
         <link>https://roderickgames.webnode.nl/news/super-mario-256-update/</link>
         <description><![CDATA[Hello everyone! This new update contains many new features such as new levels, enemies, effects, items, fixes etc. In this version all of Peach's castle (secret) levels are accessible, Toad Town and the front side of Daisy's castle.

	

	There were so many bugs in the previous version so I highly recommend updating to this version! Save files from the previous version are compatible with the new version! Enjoy hours of new content!

	

	I Wish everyone a happy new year!

	
]]></description>
         <pubDate>Mon, 27 Dec 2021 16:04:00 +0100</pubDate>
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         <title><![CDATA[Super Mario 2020 Update]]></title>
         <link>https://roderickgames.webnode.nl/news/super-mario-2020-update/</link>
         <description><![CDATA[
Lately I have specifically been working on Super Mario 2020 / Super Mario 256. I can tell there is a massive update coming that will feature the following stuff:

	All levels in Peach castle.
	More special effects.
	Audio effects such as 'echo' and 'reverb'.
	New enemies and challenges.
	Stars and Shinesprites with specific colors.
	The trajectory of the normal F.L.U.D.D. nozzle has changed.
	A Toad that will help Mario by displaying certain dialog on the screen at some moments.
	The first...]]></description>
         <pubDate>Tue, 30 Mar 2021 16:58:00 +0100</pubDate>
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