Welcome to RoderickGames

On this website you can find hobby games I made. You can also find Mario Fangames here.

Heeft u vragen, of zoekt u antwoorden, bezoek deze pagina.

Wilt u voor bepaalde doelen of ideeën stemmen of een onderzoek invullen, bezoek dan deze pagina.

Note: I only post my games on this website. Games I made in a team are posted on other websites such as itch.io

Note for older Windows systems: Minimum: 2000. Old systems require DirectX 8 to be installed, Windows 95 is the oldest system that supports this.

Important: Windows 8(.1) is not supported.

Discord server link

 

Nieuws

16-11-2025 21:28

I recently made this game in a couple of weeks when I started to feel better!

This is a scrolling shooter game where you can play as one of the 9 Mario characters, where you have to survive as long as possible to gain as much points as you can with the help of power ups!
Gaining a lot of points will allow you to upgrade power ups and for finer gameplay, and eventually beat the highscore!
All characters have unique gameplay, rewards and spawns and have voices from original games.
How much points can you get?
 
18-02-2025 19:35

Today the website turned 10! I've learned a lot about programming concepts and designing games. Mostly by studying books I've bought. I've had various people testing my games (especially Super Mario 2020) and provide feedback which is fun and interesting! In my free time, I study Unreal Engine 5 and its tools (if not gaming or working on other games).

I switched from Unity to Unreal, because it appeald more to me. This is because of I felt it was easier to create projects with much more detail, the extend toolset and because it allows me to apply my C++ knowledge where needed, and the simplicity and expandability of blueprints. The expanded toolset that comes with this Engine allows full control over assets without payments for individual tools which is usually the case with Unity.

Between 2012-2017 I experimented with GameMaker Studio, and in 2020 and 2023 I used GameMaker Studio 2 for the realisation of various internship projects.

Around 2017-2019 I was thinking about developing an own 2D game engine from scratch using the OpenGL/Vulkan or DirectX backend rendering engine, but stopped because the complexity and because they are usually made in teams.

In 2016 I wrote a basic custom encryption for files, applying it in a game that I started building in 2022.

I created software using C# .Net for internship and a specific program for my father.

In 2021 I developed an iOS app for the first time in Swift at school!

In 2023, I met Floris Kooij from Gorilla Games in person, where we were speaking at various subjects such as Unreal Engine preference and the Decima engine.

In that same year I spoke with an AI LLM  (copilot) and found out how assistive the tool is. Not much later I came across Stable Diffusion,  generative AI image rendering software, which I found handy to create textures with and to generate normal / bump maps and etc with.

I have created hundreds of games between now back to 2010, and tens of games between 2015 and now.

However I've been feeling really sick lately, which is one of the reasons why I did not release a new version of Super Mario 2020 in 2024. Recently I started working on the game again, and a lot of new features were added, such as new animations for Mario, various animation fixes, and new content (items, levels, enemies etc.) and most important, a game breaking bug which is caused by selecting Waluigi Missions in the mission selection menu. The new version will be uploaded soon.

My love for Mario games never went away, and I'm always playing them when the time comes. They are main inspirations for my games!

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